![]() ![]() Multiple such " geometry textures" can be combined on a single target object during painting using a "replacement brush" (that uses collision detection), also note how the objects are sliced and also capped at the borders(here using paint brush randomisation): It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.ĪutoModeller Pro distributes the objects of the "geometry texture" on the surface of the target object guided by the target object's own UV mapping, this is similar to displacement mapping, except you are using actual 3ds max objects as source objects / "geometry textures".Īll of these objects can also be sliced, soft-sliced, scaled, deformed at the borders or wrapped around curvatures. AutoModeller Pro is an incredibly advanced, game-changing, native and heavily multi-threaded plugin(C++) for 3ds Max (2010-2022).
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